FINAL UPDATEWhat I did for this Assignment:
For this assignment,
1. I did the jumping animation of my character
2. The texturing of the scene with the rest
3. Modelled thw arrows & also the wood branches
Effects ( For the breakdown on these effects, they are being updated at the bottom of this post as there isn't much changes made in my 3 effects)
4. The sparkles that goes behind the arrow so that when the sky turns dark, the character will still be able to see whee the arrows are pointing so that he will be able to find the coins
For this assignment,
1. I did the jumping animation of my character
2. The texturing of the scene with the rest
3. Modelled thw arrows & also the wood branches
Effects ( For the breakdown on these effects, they are being updated at the bottom of this post as there isn't much changes made in my 3 effects)
4. The sparkles that goes behind the arrow so that when the sky turns dark, the character will still be able to see whee the arrows are pointing so that he will be able to find the coins
5. The sheild effect when the character hits the "s" key the shield will appear for protection for the character. I used the sphere collider on the sphere so that when the bullets hits him it bounches away
I also deformed the sphere size to a more oval shape because our game's starting point is in the house. If its a sphere shape, the character will have difficulty coming out of the house.
My 3 final game effects can be view under the Game Tabs on my blog page.
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