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Monday, July 30, 2012

MY GAME 30 JULY 2012





Unity Web Player | WebPlayer





Unity Web Player | WebPlayer







http://dm4331-sidm-s1-2012-18.blogspot.sg/

Please view my game here as i have some problems updating it onto my blog.
Thanks!! & Sorry!!

Friday, July 27, 2012

My final 3 effects

I'll be updating on what I've been doing all this while for this game.
First of all is the shield effect that when the player hits the "S" key,
a shield will appear and protect the character. I also made a sphere collider which
goes around the sphere. When the bullets hit the character, it will be collided thus not hurting the character.

The shield script with the help of Mr Ron.



This is how my shield looks like




My second effect is the sparkling effect that will go around the arrow .
This arrow will lead the character to the coins. It acts as a guide to the coins.
I was guided by an online tutorial.

Still adjusting the values..


Getting closer to what I want


Decided to change the colour of it to a brighter glowing colour so that at night when the light goes off, this will still be visible to the character.



Final


The last effect will be the fire



This is how my fire look like



I've also modelled branches in Maya and brought it into Unity and placed it at the base of the fire to make it look like a campfire.



This is the final look of the fire in the game scene.


Thursday, July 19, 2012

This are the few awesome links with awesome particle effects which i will try to apply
in my 3 effects

http://www.youtube.com/watch?v=gtj81l3MkQk
http://www.youtube.com/watch?v=1y4ZuMO2saU
http://www.youtube.com/watch?v=JYs4UVhdKRo&feature=relmfu
http://www.youtube.com/user/BurgZergArcade
http://www.youtube.com/watch?v=bfuyVYLhlxk&feature=relmfu





This is going to be the effect around my arrow.
I was really having a hard time doing until i found this tutorial which is really good, it saved my ....grades!

So I will get this done hopefully by the end of this week.



Sunday, July 15, 2012

Modelled it in Maya, this will be the arrows for guiding the
character to the coins.. It will be located in all different corners on our terrain.

I'll be doing the effects in Unity, something like glowing effect of particle around the arrow
Some of the reference images that i will refer to when im doing my effects
in Unity...

to be continued.. x

Friday, July 13, 2012

Has been trying to build the shield for my character.
I want to build bubble using scripting.
Like, when the player presses a button, the bubble wraps the character up


The above 2 are the reference ive gotton from the net. I'm trying to make something like
the second picture because i have the webite for the script and it does look like a shield. However, thee script doesn't work no matter how many times i tried. There are always errors!!! Sigh.





http://www.unifycommunity.com/wiki/index.php?title=Shield

will continue trying ...... wip

Wednesday, July 11, 2012

We learnt how to placed materials onto the particles.
This is the image I wanted to placed on my sand particles.


I set rotations in this settings as it will make the particles move in a more random movement.


This is the final material used for the dust particle.


My settings for the particle system

The colour over lifetime is to make my particle colour fade off naturally.



Final dust particle!
x

Monday, July 9, 2012

Today, as we need a jumping animation for our boy,
I use the time given to animate the boy's jumping motion



The next thing I'l be doing will be the shield and also the the glowing arrows im Unity.

WIP

I've been looking online for help and also scripts that will allow me to
glow something. I need them for my arrows and also my shield. I'm trying to find ideas on how to build the shield because i really am not sure of it

Thursday, July 5, 2012

A preview of how i want my things to look

The man jumping animation. I will do in Maya and make it a cycle

I want to build a shield over the character and this is how it will look like. Something that will come up and cover up the character when the player presses a key

As for the arrows,

It will look something like this, giving the character hints and directions for him to go get the coins!